Television, Movies and Electronic Games in Culture Essay

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Updated: Mar 19th, 2024

Introduction

This paper discusses the reflection of culture in movies and television and also describes the relationship between television, movies and culture. It also determines the effects of electronic games on the culture and mentions the name of most influential games released over the last few years. Eventually, it gives some examples of video games that have created serious controversial issues.

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Reflection of Culture in Movies and Television

The culture is reflected in movies and television in several ways. Firstly, the clothes are worn by women in a modern and different style with short covering of bodies and usage of uncensored dresses. Secondly, the rape scenes disrespect the humanitarian feelings of society towards women and are indeed ethnic insults in perspective of cultural society. Thirdly, the cruel actions, violated beatings and rage plague drastically affect the minds of peaceful people. Lastly, the usage of abusive language and threatening behaviors change the normal speaking style of people among the society where slang language becomes a part of conversation.

Relationship between Television, Movies and Culture

There is certainly a great relationship between television, movies and culture. Firstly, the relationship of ‘movies with television’ was started in 1950 when short series of film were produced in the form of TV programs in which, the culture was less affected due to early traditional lifestyle. After 1960, the movies were started to broadcast firstly in the film theaters, and based on movie’s feature and audience choice, the movies were then routed to the television screens and that was the beginning of negative affects over the culture as little sexual and uncensored scenes were started to be displayed.

Secondly, following the production of movies, TV highlights the film’s theory, classics, critics, fiction and screenplays in order to acknowledge continuities and visualizes the differences which made the movie quite unique and successful (Greenfield et al. 2001, p. 2-3). Thirdly, movies are displayed on film theaters with various functions and systems where the electronic images and sound are transmitted differently, but, this is TV which functions in a common usage and thus, makes the visionary affects of movies more clear and convenient by focusing on technology, consumer electronics, industry and content. It is pertinent to note that the culture is less affected in TV programs because the family traditions are highly considered. Conversely, the culture is drastically affected in movies where gender, language, crime and violation are continuously presented.

Effects of Electronic Games on Culture

Electronic games have affected the entire culture of society, especially teenagers, who are negatively influenced to live an unhealthy life, be rude and violent, neglect school studies and forget the future (Caldwell 2000, p. 217). These effects have not only resulted in a decrease in academic achievement but have too forced them to learn about individual violence. The example of an electronic game include ‘Counter Strike’ in which, car stealing, gunfire shooting, violent killing and other damaging actions have negatively affected the minds of teenagers and society. In short, these aspects of electronic games have taught all playing teenagers and people that killing people, slaughtering humans and violating rules are the normal functions and a part of a human life.

Most Influential Games Released Over the Last Few Years

In the last few years, various games were released but not much of them were influential. Some of the influential games which got attraction of various people include: firstly, ‘Brain Training’ which got score of 7.2/10 from Gamespot and this is a game which allows the entire family members to play in one round. Secondly, ‘Wii Sports’ that received a score of 76/100 from Metacritic and this is a game which incorporated the working motion controllers i.e. ‘swinging of bat while playing baseball’. Thirdly, ‘Party’ which accomplished a good score from Gamespot and this is a game which is enjoyed by the whole family while listening to songs that are weekly released for the Guitar Hero, Rock Band and Singstar. All these three games were most influential over the last few years. Other games include ‘Little Big Planet’ and the ‘Grant Theft Auto IV’ which also creates fun and joy while playing.

Controversial Issues Over Modern Electronic Games

There are various controversial issues over modern electronic games. The examples include: ‘The Mortal Combat’ which displays a lot of blood, violent beating and vicious killing; and the ‘Counter Strike’ that images the actions of stealing car, violent stabbing and continuous killing (which includes even partners and friends). There are various modern games where short clothes are worn by women and other sexual scenes are performed that are seriously harmful for kids and teenagers. Thus, all these actions, styles, scenes and visions are argumentative and unacceptable in our cultural society.

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Conclusion

Thus, the movies and television have a great impact on the culture of our society. The relationship between television, movies and culture is simply the supportive actions which are performed on needs basis. There are some influential games released over the last few years which entertain the entire family as well as friends in a playing circle. There are also some controversial issues concerning the video games that need to be addressed for saving the culture of our society and future of teenagers.

References

Caldwell, J. T. (2000), Electronic Media and Technoculture, New Jersey: Rutgers University Press.

Greenfield, S. Osborn, G. & Robson, P. (2001), Film and the Law, London: Cavendish Publishing Limited.

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IvyPanda. (2024) 'Television, Movies and Electronic Games in Culture'. 19 March.

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IvyPanda. 2024. "Television, Movies and Electronic Games in Culture." March 19, 2024. https://ivypanda.com/essays/television-movies-and-electronic-games-in-culture/.

1. IvyPanda. "Television, Movies and Electronic Games in Culture." March 19, 2024. https://ivypanda.com/essays/television-movies-and-electronic-games-in-culture/.


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