Introduction
The findings of the report by Washburn et al. (2016) are not surprising to me but rather align with my personal experience with gaming products and the industry itself. New promising games with no audience do not need to excel in graphics or visuals but have an interesting concept presented to people. The study analyzed 155 postmortems from game development projects to identify common themes and best practices for game development.
Discussion
The issues most prominent in the report were schedule and budget constraints, lack of clear goals and vision, technical issues, and poor communication among team members. These findings are consistent with my own experiences in game development, where deadlines are tight, budgets are limited, and clear communication is essential to the success of a project (Washburn et al., 2016). Technical issues are a common challenge in game development as well because the technology used in game development is constantly evolving and requires specialized expertise to implement. The findings can be categorized under the themes of planning and scheduling, communication, technical expertise, and continuous improvement. Successful projects in the study had clear goals and vision, effective communication, efficient planning and scheduling, and technical expertise (Washburn et al., 2016). A culture of continuous improvement was additionally found to be important in overcoming challenges and ensuring the success of projects.
Conclusion
In conclusion, the report’s findings align with my own experiences in the game development industry and provide valuable insights into the challenges faced during game development and how to overcome them. It is important for game development teams to focus on planning and scheduling, effective communication, technical expertise, and a culture of continuous improvement to ensure the success of their projects.
Reference
Washburn, M., Sathiyanarayanan, P., Nagappan, M., Zimmermann, T., & Bird, C. (2016). “What went right and what went wrong”: An analysis of 155 postmortems from game development. Proceedings of the 38th International Conference on Software Engineering, 2016, 1-10. Web.