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Games Essay Examples and Topics

Gamification: Positive and Negative Effects

As such, children learn a very important aspect of judging how far or how close they are to their goals as determined by the feedback they get. Simply by learning how to perform a task [...]

Gaming Effects on People’s Social Lives

We were interested in understanding the patterns of social activities among students and employed people as well as their patterns of behavior when playing video games.

Video Games as a Legitimate Sport

The opportunities for memory development and the further enhancement of the relevant skills acquisition must be regarded as the key characteristic that makes video games a legitimate sport.

Should Video Games Be Considered a Sport?

The lack of physical exertion in video games denies them the opportunity to be considered a sport. Video games should not be considered a sport because they neither involve physical exertion nor the application of [...]

Video Games’ Effect on Spatial Performance

The topic of the present study is the effect of video games playing on a person's visuospatial attention performance, that is, the response time and accuracy in video game latency.

When Gaming Is Good for You?

The author has used diverse strategies to gain the trust and readership of the audience. Conversely, the author warns that gaming is dangerous.

Second Life Games Addiction and Its Reasons

The purpose of this study is to examine and analyze the nature of user's addiction to Second Life game in terms of cultural, social, and psychological aspects.

Massively Multiplayer Online Role-Playing Games

In order to achieve a greater understanding of MMORPGs as social-cognitive phenomena, it is important to analyze the factors of their functioning and development that commenced with the attempts to transfer physical-reality role games to [...]

Video Games: Beneficial and Adverse Influence

Though, development of digital technologies and computers helps to renew interest to this kind of games and there is a great number of admirers of strategies in the modern world.

Subway Surfer and Temple Run Mobile Games

While it may seem silly, the basis of the popularity of both Temple Run and Subway Surfer are the points that you accumulate, which you can show to your friends or through the game leader [...]

Social Skills in World of Warcraft Players

The main point of the article is that expertise development of a gamer depends on his or her successful use of social skills which helps to get access to the groups of skilled players and [...]

Mobile Games as Promoters of People Communities

The paper will compare the findings of the author with the findings from other scholars to support the view that games act as a medium for communication between the stakeholders involved.

Bowling Game: Product Assessment

A number of analysts assert that the bowling industry is suffering from this continued decline owing to the lack of revolutionary technological breakthroughs in the industry.

Buraco Game: History, Rules and Variations

A pot refers to a stack of eleven cards each that is placed beside the mount. The rule in Buraco is that each team is assigned a pot for use during the duration of the [...]

Online video and computer games

Video and computer games emerged around the same time as role playing games during the 1970s, and there has always been a certain overlap between video and computer games and larger fantasy and sci-fi communities.
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