Games Essay Examples and Topics
- Subjects: Entertainment & Media, Games
- Pages: 5
- Words: 1579
We were interested in understanding the patterns of social activities among students and employed people as well as their patterns of behavior when playing video games.
- Subjects: Entertainment & Media, Games
- Pages: 4
- Words: 827
It is necessary to make adolescent gamers aware of the negative effects of video games on their psychological well-being and social life.
- Subjects: Entertainment & Media, Games
- Pages: 2
- Words: 3534
In this case, Arkes and Blumer found that "the larger sunk cost of the Michigan trip is influencing many subjects' choice".
- Subjects: Entertainment & Media, Games
- Pages: 5
- Words: 1440
The opportunities for memory development and the further enhancement of the relevant skills acquisition must be regarded as the key characteristic that makes video games a legitimate sport.
- Subjects: Entertainment & Media, Games
- Pages: 6
- Words: 1477
The lack of physical exertion in video games denies them the opportunity to be considered a sport. Video games should not be considered a sport because they neither involve physical exertion nor the application of [...]
- Subjects: Entertainment & Media, Games
- Pages: 3
- Words: 885
The topic of the present study is the effect of video games playing on a person's visuospatial attention performance, that is, the response time and accuracy in video game latency.
- Subjects: Entertainment & Media, Games
- Pages: 2
- Words: 561
The author has used diverse strategies to gain the trust and readership of the audience. Conversely, the author warns that gaming is dangerous.
- Subjects: Entertainment & Media, Games
- Pages: 8
- Words: 2014
The purpose of this study is to examine and analyze the nature of user's addiction to Second Life game in terms of cultural, social, and psychological aspects.
- Subjects: Entertainment & Media, Games
- Pages: 4
- Words: 1136
In order to achieve a greater understanding of MMORPGs as social-cognitive phenomena, it is important to analyze the factors of their functioning and development that commenced with the attempts to transfer physical-reality role games to [...]
- Subjects: Entertainment & Media, Games
- Pages: 6
- Words: 1699
Additionally, the game is global, and the players in the game are divided by countries, which presents an opportunity to study the group game strategies of different nationalities.
- Subjects: Entertainment & Media, Games
- Pages: 4
- Words: 1125
Though, development of digital technologies and computers helps to renew interest to this kind of games and there is a great number of admirers of strategies in the modern world.
- Subjects: Entertainment & Media, Games
- Pages: 5
- Words: 1408
While it may seem silly, the basis of the popularity of both Temple Run and Subway Surfer are the points that you accumulate, which you can show to your friends or through the game leader [...]
- Subjects: Entertainment & Media, Games
- Pages: 2
- Words: 552
The main point of the article is that expertise development of a gamer depends on his or her successful use of social skills which helps to get access to the groups of skilled players and [...]
- Subjects: Entertainment & Media, Games
- Pages: 7
- Words: 1967
The paper will compare the findings of the author with the findings from other scholars to support the view that games act as a medium for communication between the stakeholders involved.
- Subjects: Entertainment & Media, Games
- Pages: 6
- Words: 1657
Exploratory research on the attitudes and level of awareness of Ghanaian consumers will show the general condition of the service in the country.
- Subjects: Entertainment & Media, Games
- Pages: 7
- Words: 1947
A number of analysts assert that the bowling industry is suffering from this continued decline owing to the lack of revolutionary technological breakthroughs in the industry.
- Subjects: Entertainment & Media, Games
- Pages: 10
- Words: 2812
A pot refers to a stack of eleven cards each that is placed beside the mount. The rule in Buraco is that each team is assigned a pot for use during the duration of the [...]
- Subjects: Entertainment & Media, Games
- Pages: 4
- Words: 1015
Noire as the coming of age of video game graphic technology, we still must not forget that it is still first and foremost a game.
- Subjects: Entertainment & Media, Games
- Pages: 3
- Words: 820
There is no reason to avoid gaming if you are using any of the many educational games that are available online.
- Subjects: Entertainment & Media, Games
- Pages: 3
- Words: 807
Video and computer games emerged around the same time as role playing games during the 1970s, and there has always been a certain overlap between video and computer games and larger fantasy and sci-fi communities.