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Games Essay Examples and Topics

Marketing Strategies for Online Poker

The success of the online poker, among other gambling sites, is attributed to several reasons, which can be used to explain typical consumer behaviour in that matter.
  • Pages: 6
  • Words: 1680

Video Game History: Overview

In addition to arcade car behavior, the game was also famous for its beautiful graphics at the time, with each game in the series being a launch title showing the capabilities of the console.
  • Pages: 2
  • Words: 1246

FIFA 10 Football Simulation Video Game

A lack of consistency is evident in the various versions of this game as FIFA 10 played on a PC lacks the realism that is exhibited when the game is played on XBOX 360 and [...]
  • Pages: 4
  • Words: 1095

Video Games: Causal Analysis Argument

There should be a realization that though society has changed its perspectives, it has yet to deal with the social operations and dynamics that dampen the development of many sectors in the society.
  • Pages: 5
  • Words: 1378

Online Video Games Addiction

The changes are far-reaching: the definition of online video game; the nature of the information 'commons' for the citizen; the right of privacy in communicated expressions; the regulation of information infrastructures; the definition of information [...]
  • Pages: 6
  • Words: 1929

Online Gaming Addiction Analysis

For example, in World of Warcraft, there are 10 million players around the world who pay about $15 a month to blitz around the world of Azeroth.
  • Pages: 5
  • Words: 1523

Computer Adventure Games Analysis

In 1993, after the release of the first game, people were also attracted by the fact that the game was created after the novel, and the plot had been animated on the screen.
  • Pages: 4
  • Words: 1337

Matthew Mirapaul’s Article Analysis

The main concern of the article by Matthew Mirapaul is the digital sound used in the games to amplify the gameplay and the entertainment itself.
  • Pages: 6
  • Words: 368

Gaming Industry: Budget, Quality, and Reception

This explorative research will answer the question of whether a large budget and number of developers contribute to the quality of a game and its reception by the public and identify the key concerns of [...]
  • Pages: 5
  • Words: 1472

Video Games: Budget and Success

Such considerations invoke the idea of the relevance of spendings for the quality of the product as well as market reaction.
  • Pages: 2
  • Words: 580

Game-Making and Its Four Lenses

The article "The Four Lenses of Game Making" highlights the challenges related to the classification of games. Additionally, one should mention that the understanding of this topic can be important for IT companies that design [...]
  • Pages: 2
  • Words: 571

Gamification: Positive and Negative Effects

As such, children learn a very important aspect of judging how far or how close they are to their goals as determined by the feedback they get. Simply by learning how to perform a task [...]
  • Pages: 3
  • Words: 642

Gaming Effects on People’s Social Lives

We were interested in understanding the patterns of social activities among students and employed people as well as their patterns of behavior when playing video games.
  • Pages: 5
  • Words: 1579

Video Games as a Legitimate Sport

The opportunities for memory development and the further enhancement of the relevant skills acquisition must be regarded as the key characteristic that makes video games a legitimate sport.
  • Pages: 5
  • Words: 1440

Should Video Games Be Considered a Sport?

The lack of physical exertion in video games denies them the opportunity to be considered a sport. Video games should not be considered a sport because they neither involve physical exertion nor the application of [...]
  • Pages: 6
  • Words: 1477

Video Games’ Effect on Spatial Performance

The topic of the present study is the effect of video games playing on a person's visuospatial attention performance, that is, the response time and accuracy in video game latency.
  • Pages: 3
  • Words: 885

When Gaming Is Good for You?

The author has used diverse strategies to gain the trust and readership of the audience. Conversely, the author warns that gaming is dangerous.
  • Pages: 2
  • Words: 561

Massively Multiplayer Online Role-Playing Games

In order to achieve a greater understanding of MMORPGs as social-cognitive phenomena, it is important to analyze the factors of their functioning and development that commenced with the attempts to transfer physical-reality role games to [...]
  • Pages: 4
  • Words: 1136

Video Games: Beneficial and Adverse Influence

Though, development of digital technologies and computers helps to renew interest to this kind of games and there is a great number of admirers of strategies in the modern world.
  • Pages: 4
  • Words: 1125

Subway Surfer and Temple Run Mobile Games

While it may seem silly, the basis of the popularity of both Temple Run and Subway Surfer are the points that you accumulate, which you can show to your friends or through the game leader [...]
  • Pages: 5
  • Words: 1408

Social Skills in World of Warcraft Players

The main point of the article is that expertise development of a gamer depends on his or her successful use of social skills which helps to get access to the groups of skilled players and [...]
  • Pages: 2
  • Words: 552

Mobile Games as Promoters of People Communities

The paper will compare the findings of the author with the findings from other scholars to support the view that games act as a medium for communication between the stakeholders involved.
  • Pages: 7
  • Words: 1967

Bowling Game: Product Assessment

A number of analysts assert that the bowling industry is suffering from this continued decline owing to the lack of revolutionary technological breakthroughs in the industry.
  • Pages: 7
  • Words: 1947

Buraco Game: History, Rules and Variations

A pot refers to a stack of eleven cards each that is placed beside the mount. The rule in Buraco is that each team is assigned a pot for use during the duration of the [...]
  • Pages: 10
  • Words: 2812

Online video and computer games

Video and computer games emerged around the same time as role playing games during the 1970s, and there has always been a certain overlap between video and computer games and larger fantasy and sci-fi communities.
  • Pages: 3
  • Words: 807