Interactive Online Game: A Response
What seemed to be quite a simple quest set in the context of nursing turned out a challenging task with several quests to undergo and social strategies to think over. Even though I tried the game two times, the maximum result returned was 6 people (the minimum being 2). Although the communication issues, which played a great role in the first attempt at attracting more people to the idea of a training program, in accordance with the existing sources (Schmidt & Brown, 2012), were finally resolved, due to careful speculations regarding the people who could actually have an impact on the process of program promotion.
Perhaps, one of the major mistakes that have been made in the course of recruiting the followers of the idea for the given program to be put to practice concerns the fact that they need to expand was underestimated greatly. Instead of adding more people to the list of newly made friends, I spent much time talking to the principal, which returned in a considerable loss of time and points. In addition, without having other people interested in that I had to offer, a number of activities, such as Presentation, Training Workshops or Demonstration, were blocked from use for me. Finally, the significance of mass media was also underestimated, which affected the results greatly.
The given experiment teaches that, when it comes to a health program promotion, it is crucial to appreciate every new member and try to attract as many newcomers as possible. By expanding social relationships, one can gain enough support to change the current state of public healthcare system (Cronquist & Spector, 2011).
Response to the Post I: Better than Expected
With an impressive score of ten to eleven adopters of the idea of introducing a new training program, the post written by Janet Tatoo deserves paying attention to. When analyzing the mistakes that she made in the course of the game, Janet specified communication issues among the key stumbling blocks on her way to winning the people in the game over.
Another issue that Janet mentioned concerns getting priorities straight. Similar to my problem, the given issue concerns the choice of people who can possibly assist in attracting larger audience to the presentation, the further program establishment and the program itself. However, it seems that Janet did pretty well, since she employed an efficient method by incorporating media in order to convince the public.
Response to the Post II: When Failure Is Growth
The second post that I read was much closer to the results that I acquired in the process of the game, which, quite honestly, made me feel much better about myself and my performance. According to the details of the post, the communication issue seems to have played a major role in the failure of delivering better results. Indeed, the fact that Carla Bingo, the author of the post put her stake on the relationships with the principal completely, thus, limiting her opportunities of getting to know the rest of the people who could help with the adoption process.
That being said, it is still impressive to see what progress has been made. It is very important that the mistake concerning the communication endeavors was recognized and that it was corrected pretty soon. An important lesson in social interactions, the given response offers much food for thoughts and new ways of development.
Reference List
Cronquist, R. & Spector, N. (2011). Nurses and social media: Regulatory concerns and guidelines. Journal of Nursing Regulation, 2(3), 37–40.
Schmidt, N. A. & Brown, J. M. (2012). Evidence-based practice for nurses: Appraisal and application of research. Boston, MA: Jones and Bartlett Publishers.