“Dishonored” Game: Plot and Players Essay

Exclusively available on Available only on IvyPanda® Made by Human No AI

Dishonored is a first-person stealth-action videogame, published by Bethesda Softworks and developed by Arkane Studios. The game mechanics allow the players to complete the missions in different ways, either combat or stealth, depending on the player’s choice. There are also tons to eliminate the opponents lethally and non-lethally due to the variety of weapons and magical abilities at the player’s disposal.

Dishonored is a nonlinear game, meaning the game world allows one to explore the levels by climbing the rooftops and going through sewer systems. However, there is a more or less strict order of missions the player must follow. The player’s choices in how they use their killing abilities directly affect the process and the game’s ending. Dishonored has an in-game metric system called “Chaos” that measures the player’s level of destruction (“Dishonored”). The more enemies the player kills, the more chaotic the world of Dishonored becomes. For example, a high level of “Chaos” increases the rat population that attacks the player, making the gameplay more challenging. However, it depends on the player’s preferences and how they want the game to run (“Dishonored”).

Dishonored takes place in a fictional city Dunwall, in which citizens are suffering from the plague. The main character, Corvo, is a personal bodyguard of the empress that is assassinated at the beginning of the game. Now Corvo’s mission is to bring the kidnapped daughter of the empress Emily back to the throne while the usurper runs the country. The world-building is based on nineteenth-century London and Edinburgh.

Dishonored allows the player to choose the level of difficulty at the start of the game (from easy to very hard). By increasing the difficulty level, the enemies become more perceptive and deal more damage (“Dishonored”). The game has an implemented artificial intelligence system that controls how the enemies respond to the player’s actions. They adapt to the new environments; for example, if Corvo lets himself be noticed, they act alerted, and their line of sight widens. Daniel Licht, responsible for the music in the game, composed the score using violin instrumentals to reflect the atmosphere of nineteenth-century London. It has a dark tone to make the player feel uncomfortable.

Bartle (3-4) categorizes the players into four types: achievers, explorers, socializers, and killers. Dishonored offers a great arsenal of abilities to satisfy every type of player. Achievers get to collect various types of items throughout the game, complete the mission with different goals set (for example, without being noticed once or killing anyone), achieving the particular ending (the game has two). Explorers can swim, run, sneak around, visit different locations, eliminate the traps and solve the game’s puzzles in different ways. Socializers can talk to non-playable characters and learn about the in-game world through scattered items such as notes, letters, and recordings. Moreover, there are differences in dialogues depending on the player’s choices. Killers can implement magical abilities and countless styles of elimination such as close and distant combat, cold and fire weapons, and lethal and non-lethal stealth.

The gameplay effectively employs the self-determination theory by allowing the player to choose how they want to play (killing or not killing), which corresponds to autonomy. The competence aspect is also satisfied because the missions become more challenging, and the player is constantly tested to use new skills. The relatedness lies in the narrative; the main character has a noble mission to save the innocent child and has a determined role of a royal bodyguard.

Dishonored received many awards for its gameplay and creative world-building, so it is difficult to criticize highly acclaimed work (“Dishonored”). However, the story’s plot could have been more complex and engaging because, after three hours of gameplay, the dialogues begin to sound repetitive. Despite that, Dishonored is an excellent work for its time, and I think even if it was released now, it would still have received positive feedback.

Works Cited

Bartle, Richard. “Hearts, Clubs, Diamonds, Spades: Players who Suit MUDs.” Journal of MUD Research, vol. 1, no. 1, 1996, Web.

“Daniel Licht’s Music for ‘Dishonored.’” Top Score, 2013. Podchaser, Web.

“Dishonored.” Dishonored Wiki, n.d., Web.

More related papers Related Essay Examples
Cite This paper
You're welcome to use this sample in your assignment. Be sure to cite it correctly

Reference

IvyPanda. (2022, October 24). “Dishonored” Game: Plot and Players. https://ivypanda.com/essays/dishonored-game-plot-and-players/

Work Cited

"“Dishonored” Game: Plot and Players." IvyPanda, 24 Oct. 2022, ivypanda.com/essays/dishonored-game-plot-and-players/.

References

IvyPanda. (2022) '“Dishonored” Game: Plot and Players'. 24 October.

References

IvyPanda. 2022. "“Dishonored” Game: Plot and Players." October 24, 2022. https://ivypanda.com/essays/dishonored-game-plot-and-players/.

1. IvyPanda. "“Dishonored” Game: Plot and Players." October 24, 2022. https://ivypanda.com/essays/dishonored-game-plot-and-players/.


Bibliography


IvyPanda. "“Dishonored” Game: Plot and Players." October 24, 2022. https://ivypanda.com/essays/dishonored-game-plot-and-players/.

If, for any reason, you believe that this content should not be published on our website, please request its removal.
Updated:
This academic paper example has been carefully picked, checked and refined by our editorial team.
No AI was involved: only quilified experts contributed.
You are free to use it for the following purposes:
  • To find inspiration for your paper and overcome writer’s block
  • As a source of information (ensure proper referencing)
  • As a template for you assignment
Privacy Settings

IvyPanda uses cookies and similar technologies to enhance your experience, enabling functionalities such as:

  • Basic site functions
  • Ensuring secure, safe transactions
  • Secure account login
  • Remembering account, browser, and regional preferences
  • Remembering privacy and security settings
  • Analyzing site traffic and usage
  • Personalized search, content, and recommendations
  • Displaying relevant, targeted ads on and off IvyPanda

Please refer to IvyPanda's Cookies Policy and Privacy Policy for detailed information.

Required Cookies & Technologies
Always active

Certain technologies we use are essential for critical functions such as security and site integrity, account authentication, security and privacy preferences, internal site usage and maintenance data, and ensuring the site operates correctly for browsing and transactions.

Site Customization

Cookies and similar technologies are used to enhance your experience by:

  • Remembering general and regional preferences
  • Personalizing content, search, recommendations, and offers

Some functions, such as personalized recommendations, account preferences, or localization, may not work correctly without these technologies. For more details, please refer to IvyPanda's Cookies Policy.

Personalized Advertising

To enable personalized advertising (such as interest-based ads), we may share your data with our marketing and advertising partners using cookies and other technologies. These partners may have their own information collected about you. Turning off the personalized advertising setting won't stop you from seeing IvyPanda ads, but it may make the ads you see less relevant or more repetitive.

Personalized advertising may be considered a "sale" or "sharing" of the information under California and other state privacy laws, and you may have the right to opt out. Turning off personalized advertising allows you to exercise your right to opt out. Learn more in IvyPanda's Cookies Policy and Privacy Policy.

1 / 1