Stop motion animation is a technique that promotes the manipulation of an object when one frame at a time is taken and changed. Shaw admits that when a person creates an animation, he/she should know how to create the whole world (2012, 1). Burton’s The Nightmare Before Christmas is an example of how stop motion works. It is a result of a three-year-old work, when an eerie world of imagination becomes alive by means of an objection animation that involves the movements of toys, dolls, bricks, blocks, etc. More than one hundred artists and technicians were involved in the working process.
In comics, much attention is paid to drawings and computer animation; live-action is based on the real-life actors’ usage; and new media focuses on photorealistic fragments (Clark 2005, 146). In its turn, stop motion is when a number of objects introduce a new world. Settings and characters are small and do not require too much space, the attention to the details and the necessity to introduce real objects on-screen require much work and skills. Time frames and frames that have to be kept in mind are impossible to ignore; this is why the creation of a stop motion animation involves a number of people who should take responsibility for separate tasks.
Bibliography
Clark, David. “The Discrete Charm of the Digital Image: Animation and New Media.” In The Sharpest Point: Animation at the End of Cinema, edited by Chris Gehman and Steve Reinke, 138-151. Toronto, ON: YYZ Books, 2005. Web.
Shaw, Susannah. Stop Motion: Craft Skills for Model Animation. Burlington, MA: Taylor & Francis, 2012. Web.