Programming Logic – File Processing for Game Design Essay

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Introduction

Digital electronic devices have tremendously revolutionized the world. Many electronic devices have been invented due to the increase in the state of technology day by day. Programmable logic devices offer a wide range of features, speed and characters. In most of cases, the PLD used for a given prototyping, is the same PLD that will be put into use in the final invention of the end equipment, like games.

There are a number of PLDs that have been discovered, and mostly used by the designers. These PLDs includes, field programmable gate arrays and complex programmable logic devices (Sprankle & Hubbard 2012).FPGAs provide a wide range of logic capacity, with numerous features and offer peak performance, whereas the CPLDs offers lower amount of logic gates.

Therefore, these are the two types of programs that are the most ideal for developing and designing games. Game designers often use these programs because they offer a large volume of applications, and are the most relevant in the game designing.

Another benefit that can be derived from these PLDs is that, they are economical and where the designer need a high performing PLD, the fixed programmable device will always be used.

Since the game designer must be a person with high level of artistic and technical skills, designing skills are taught in many colleges and universities across the world. Mostly, game designers are also writers and editors. They must be well versed with the system design, content design and excellent game writing skills. Therefore, many video games have been developed due these acquired designing skills.

Many people, young and adults have now embraced watching or playing several video games. The PLDs are very flexible, hence, whenever designers need to make an alteration during the design period, they simply change the programming files and effects in the design changes will be seen straight away. The most interesting part of the benefits is that PLD can be programmed when already in the field (Zimmermann 2001).

Programming steps

New features can easily be added to the product that has been released in the market, hence making it more interesting. It is very imperative for the programmer to make clear the programming requirements. Otherwise the program may not be successful and accomplish the target. The designer should also know the purpose of the program; verify the end user and determine how the program shall function.

At this time, the designer must also establish the type of the data needed for the successful operation. The designer thereafter will design the program, in our case the computer game. They will use algorithms, which are simply the commands and equations that tells the computer what to execute (Constantin 1995).Algorithms system are mostly used in forms of logical hierarchical.

When the designer has designed a program, it is important for him to follow a syntax rule appropriately, in order to develop a programming language which must be coded. The syntax rule must be followed without any deviation. At this juncture, the program must therefore be tested and documented for use. Another popular program is light wave 3D.

This program is mostly used by video editors, who are rooted in the entire film and TV industry. It has three powerful futures that have made it to be popular among the designers. It can handle 3D modeling and 3D scene building and animation, which are commonly used by designers.

It has advantages over most of the design programs because it is easy to use, it does not consume much time, and designers always have an opportunity to make corrections in the project before it is finally produced to the public.

These great packages have tremendously made this program override other programs in the market today (Poole2000).The 3D light wave is also very cheap and readily available in the markets. In conclusion, because of its simplicity, it makes learning easy, even if the designer has no much prior experience in the game designing field.

References

Constantin, V. A. (1995). Fuzzy logic and NeuroFuzzy applications explained. Upper Saddle River, NJ: Prentice Hall PTR.

Poole, S. (2000). Trigger Happy. New York, NY: Time Warner Book Group.

Sprankle, M., & Hubbard, J. (2012) Problem Solving and Programming Concepts (9th Ed.). New Jersey, NJ: Prentice-Hall.

Zimmermann, H. (2001). Fuzzy set theory and its applications. Boston: Kluwer Academic Publisher.n Wolfram. A New Kind of Media, 2

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