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Influence of Violent Video Games on the Aggressiveness of Adolescents Essay

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Argument Research Essay Proposal

Narrowed Topic

Influence of violent video games on the aggressiveness of adolescents and young adults.

Research Question

If there is a long-term effect of violent games on aggression in adolescents and young adults.

Tentative Claim/Thesis (Situated in a Valid Debate)

Many studies confirm that violent video games increase aggression in adolescents and young adults, but they indicate short-term effects; however, these findings do not reflect the entire situation and distort the truth.

Rationale and Research Plan – Background, Overview, Approach, Research Plan, and Possible Complications (at least two full paragraphs)

The impact of violent games on young people is an issue of concern to many parents, psychiatrists, and governments, since allowing such games to be released may increase the level of aggression in society. However, the literature on this topic has significant differences due to the research methods and approaches. Thus, the question of the real impact of violent games on adolescents’ and young adults’ aggressiveness remains unanswered. Perhaps cruel games make people more aggressive, but at the same time, they can, on the contrary, reduce the level of negative emotions by freeing them within the framework of the game. In addition, increased aggressiveness can be short-term due to the feeling of competition or failure of the game participants.

Consequently, the myths around the negative impact of video games are likely false, but they still often provoke conflicts between young people playing these games and their parents or loved ones, provoking real aggression. In addition, such facts create obstacles for game developers and force governments to pay significant attention to the issue. Therefore, to understand the impact of video games on young people’s aggressiveness in society, this issue needs to be studied in the long term.

The primary research approach is to conduct a long-term observation of young people who play violent video games daily. The short-term effect of the game must also be recorded to understand the full picture and eliminate inaccuracies. This approach will allow me to determine the existing impact of video games on aggression in young people and its dynamics over time. Changes in behavior also must be analyzed by both the participants and objective observers to exclude bias. Possible complications and limitations can be insufficient experiment duration or sampling due to limited resources. In addition, if friends or relatives assess behavior changes of the participants, their data may also be biased, since they could try to protect them, which requires the use of special expert tests.

Initial Source Collection Table: Supporting and Opposing.

Your Position

Upon closer examination, it turns out that aggressive thoughts and behaviors have a short-term effect due to involvement in the game or a sense of competition but do not appear in the real life of young people.

Possible Opposing Viewpoints

The involvement of adolescents and young adults in violent video games increases their aggressive behavior as they transfer the game patterns into real life, and the desire to win and the competitiveness enhances this effect.

Source Quoted with Signal Phrase and Citation

Kühn et al. (2018) conclude after researching that “effects of violent video gaming on aggressiveness—if present at all (see above)—seem to be rather short-lived, potentially lasting <15 min” (p.1231).

Przybylski and Weinstein (2019) also did not find a relation between video games and aggression in adolescents after eliminating “some of the most prevalent pitfalls present in the existing literature” (p.12).

Source Quoted with Signal Phrase and Citation

Scharrer et al. (2018) recognize limitations in all studies, but “find that most data that are available on the topic do point to a connection to a connection between playing video games and some form of aggression” (15).

References

Kühn, S., Kugler, D. T., Schmalen, K., Weichenberger, M., Witt, C., & Gallinat, J. (2018).Molecular Psychiatry, 24(2019), 1220–1234. Web.

Przybylski, A. K., & Weinstein, N. (2019). . Royal Society Open Science, 6(2), 1–16.

Schareer, E., Kamau, G., Warren, S., & Zhang, C. (2018). Violent video games do contribute to aggression. In C. J. Ferguson (Ed.), Video game influences on aggression, cognition, and attention (pp. 5-21). Springer.

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Reference

IvyPanda. (2022, February 6). Influence of Violent Video Games on the Aggressiveness of Adolescents. https://ivypanda.com/essays/influence-of-violent-video-games-on-the-aggressiveness-of-adolescents/

Work Cited

"Influence of Violent Video Games on the Aggressiveness of Adolescents." IvyPanda, 6 Feb. 2022, ivypanda.com/essays/influence-of-violent-video-games-on-the-aggressiveness-of-adolescents/.

References

IvyPanda. (2022) 'Influence of Violent Video Games on the Aggressiveness of Adolescents'. 6 February.

References

IvyPanda. 2022. "Influence of Violent Video Games on the Aggressiveness of Adolescents." February 6, 2022. https://ivypanda.com/essays/influence-of-violent-video-games-on-the-aggressiveness-of-adolescents/.

1. IvyPanda. "Influence of Violent Video Games on the Aggressiveness of Adolescents." February 6, 2022. https://ivypanda.com/essays/influence-of-violent-video-games-on-the-aggressiveness-of-adolescents/.


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IvyPanda. "Influence of Violent Video Games on the Aggressiveness of Adolescents." February 6, 2022. https://ivypanda.com/essays/influence-of-violent-video-games-on-the-aggressiveness-of-adolescents/.

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