Parents Need Help: Restricting Access to Video Games Essay (Critical Writing)

Exclusively available on Available only on IvyPanda® Made by Human No AI

The latest generations of games are facilities complex and emergent interaction using elements of Artificial Intelligent (AI) technology within new social and cultural worlds.

These environments helps students learn by demanding integration of higher-order thinking skills, social engagement, and technology within a challenging, learner-centered instructional setting, although some of them have adverse negative effects. The effort to develop games is not merely an attempt to create relevance for today’s tech-savvy students, but rather it is a movement to invigorate the social studies with the wonderful educative power of technology (Conrad, 2010).

For along time, people have held the perspective that, it is the responsibility of parents to look after their children. To some extent, this is true although the results may not be that good. The society too has a responsibility of looking after these children especially now that the world is going through many changes socially, economically, and technologically. Parents can not be able to solely look after their children because they may not be able to educate them in some issues.

With the advancement in technology, many things have changed and communication has become easy. Almost every one (including the children) can access the internet which is have now become a necessity in many homes? Some of these games can be accessed over the internet (Roddel, 2009). Some children are even smarter than their parents and can be able to access much information from the internet more than the parents can think of.

It is clear that, these children need other people who can guide then in shunning away from such behaviors. The society is an agent of socialization and through it children are able to learn and appreciate who they are. It is through this socialization that children make friends (some good and some bad). A parent may not be in a position to know who the child meets once he is out of the house and therefore needs the help of the society (Whitehead, 2005).

Video games have become popular in many parts of the world and children like playing them. However, not all these games are good for the development of the children. Some of these games contain pornographic content which may be detrimental to the children. As far as the society may be willing to lend a hand in protecting these children in accessing such materials, the parent has a greater role to play. For instance, children like emulating what is done in the house because they think it is good.

If a parent watches video games in the presence of the children, he can not be able to restrict the children from doing the same. Parents are in a position to control what the child does in the house. First he has to earn the child’s respect if he is to succeed in bringing him up. He has to avoid watching or involving himself in some activities which he believes are bad. It is the work of the parent to control or dictate what should be watched and at what time and what should not be watched at all.

The parents should scrutinize what the child takes into the house before he uses it; he has to read the contents of each video game before allowing the child to watch. If he finds something questionable about the game, he has a right stop the child from watching it and instead of being harsh towards the child; he can buy him something educative and advice him on the dangers of watching bad video games.

It is the work of the parent to ensure that children get the right information from what they watch. This can be done through taking a thorough preview of the games that are to be viewed by kids. Also a parent can take his/her time to preview the websites that are friendly to the kids then encourage the kids to view them.

This will reduce the chances of the kid viewing pornographic content because kid friendly sites rarely show pornographic content (Olson, 2007). Much of the money used by these kids to buy video games comes from the parents. It is the work of the parent to ensure that, the child gets only what is important for him and should avoid giving him unnecessary monies.

Teachers should work in collaboration with the parents in bringing up the children. When a parent takes the children to school, it does not mean that he is incapable of bringing them up but because the children have to be educated and taught some of the things the parent may be ignorant about. Teachers should not only educate the children to fulfill their responsibility as the curriculum dictates, but should take the responsibility of instilling discipline in these children (Baek, 2008).

Video games can be used in schools for both entertainment and education. Presently, there has been the raising debate on the use serious games in schools. These are games used by the teachers to teach children issues that would rather take time or be boring if taught in class. These games have some entertainment and also some educative aspect in them. Serous games have a precise and cautiously spelt-out educational purpose and are not in any way intended for entertainment (Zyda, 2007).

According to Kremers (2009), serious games are used in the education sector primarily for solving problems. He observes that just like other games, serious games are entertaining although they are designed for the purpose of training, investigating, and/ or advertising. They do not form part of a game genre but they are a specific category of games used for solving different problems. By watching serous games, children develop the yearning to learn more from then, and this decreases the chances of the child watching bad video games.

Children develop listening and communications skills through plays and socialization, right from tender age they are involved in a number of games, which may be manipulated to form an artificial setting aimed at developing certain skills in the child. Instead of letting child watch video games and the like, the teachers together with the principals and educational administrators should set aside a day or some few minutes every day when children are allowed to be creative and act in games (Singell, 1971).

People in daily life constantly invent and reinvent situations in order to learn from them. Yet too often people fail to recognize that reinventing a situation in which one has been an actor and perhaps reliving or revising decisions made is, in effect, to play a game.

According to Wyld (2009), the abstract representation of real life in game form does not render the game any less capable of teaching “true” knowledge. He observes that, one does not have to be Shakespeare to understand his plays, but acting in the plays can yield a more vivid and lasting view of Shakespeare than would a teacher’s reading of the plays to a class.

The government too has a role to play in ensuring that, children do not access video games. Laws should be put in place that restricts the sale of video games to children under the age of 18 years. However some kids are smarter than we would think and may ask other people to buy them on their behalf or even bribe to get these games. It therefore remains the primary role of the parent since he is the only one in a position to restrict what is taken into the house and where the child goes.

Reference List

Baek, Y. (2008). What hinders teachers in using computer and video games in the classroom? Exploring factors inhibiting the uptake of computer and video games. Cyber psychology & Behavior, Vol.11 Issue 6.

Conrad, B. (2010). . Web.

Kremers, R. (2009). Level Design: concept, theory, and practice. New York: A.K Peters, ltd.

Olson, C. K. (2007). Children and video games: How much do we know? Web.

Roddel, V. (2009). Protecting children online-basic rules. Web.

Singell, L. (1971). Communications; A note on the use of simulation games in interdisciplinary graduate education. Vol. 3, Issue 1.

Wyld, D. (2009). Developing the “Gamer Disposition”. The key to Training and learning with the digital native generation may be “serious games”…seriously. Competition forum, Vol. 7, Issue 2.

Whitehead, B. D. (2005). Parents need help: restricting access to video games. Web.

Zyda, M. (2007). Creating a science of games. Association for computing Machinery, Vol. 50, Issue 7.

More related papers Related Essay Examples
Cite This paper
You're welcome to use this sample in your assignment. Be sure to cite it correctly

Reference

IvyPanda. (2019, February 7). Parents Need Help: Restricting Access to Video Games. https://ivypanda.com/essays/parents-need-help-restricting-access-to-video-games/

Work Cited

"Parents Need Help: Restricting Access to Video Games." IvyPanda, 7 Feb. 2019, ivypanda.com/essays/parents-need-help-restricting-access-to-video-games/.

References

IvyPanda. (2019) 'Parents Need Help: Restricting Access to Video Games'. 7 February.

References

IvyPanda. 2019. "Parents Need Help: Restricting Access to Video Games." February 7, 2019. https://ivypanda.com/essays/parents-need-help-restricting-access-to-video-games/.

1. IvyPanda. "Parents Need Help: Restricting Access to Video Games." February 7, 2019. https://ivypanda.com/essays/parents-need-help-restricting-access-to-video-games/.


Bibliography


IvyPanda. "Parents Need Help: Restricting Access to Video Games." February 7, 2019. https://ivypanda.com/essays/parents-need-help-restricting-access-to-video-games/.

If, for any reason, you believe that this content should not be published on our website, please request its removal.
Updated:
This academic paper example has been carefully picked, checked and refined by our editorial team.
No AI was involved: only quilified experts contributed.
You are free to use it for the following purposes:
  • To find inspiration for your paper and overcome writer’s block
  • As a source of information (ensure proper referencing)
  • As a template for you assignment
Privacy Settings

IvyPanda uses cookies and similar technologies to enhance your experience, enabling functionalities such as:

  • Basic site functions
  • Ensuring secure, safe transactions
  • Secure account login
  • Remembering account, browser, and regional preferences
  • Remembering privacy and security settings
  • Analyzing site traffic and usage
  • Personalized search, content, and recommendations
  • Displaying relevant, targeted ads on and off IvyPanda

Please refer to IvyPanda's Cookies Policy and Privacy Policy for detailed information.

Required Cookies & Technologies
Always active

Certain technologies we use are essential for critical functions such as security and site integrity, account authentication, security and privacy preferences, internal site usage and maintenance data, and ensuring the site operates correctly for browsing and transactions.

Site Customization

Cookies and similar technologies are used to enhance your experience by:

  • Remembering general and regional preferences
  • Personalizing content, search, recommendations, and offers

Some functions, such as personalized recommendations, account preferences, or localization, may not work correctly without these technologies. For more details, please refer to IvyPanda's Cookies Policy.

Personalized Advertising

To enable personalized advertising (such as interest-based ads), we may share your data with our marketing and advertising partners using cookies and other technologies. These partners may have their own information collected about you. Turning off the personalized advertising setting won't stop you from seeing IvyPanda ads, but it may make the ads you see less relevant or more repetitive.

Personalized advertising may be considered a "sale" or "sharing" of the information under California and other state privacy laws, and you may have the right to opt out. Turning off personalized advertising allows you to exercise your right to opt out. Learn more in IvyPanda's Cookies Policy and Privacy Policy.

1 / 1