The world of virtual reality is significantly growing with technological advancements. Using virtual reality to expose stories in the writer or maker’s mind gives readers the same experience as the makers’ minds. Like any other creation, there is always a purpose a given content is supposed to serve, and the virtual reality (VR) content creator strives to achieve this goal. This discussion is going to reflect on aspects of some VR content and my take on it.
Watching the videos in virtual reality gives a full-on experience of the story. For instance, the video Wolves in the Walls has good graphics and gives the independence to look at every section of the set-up separately. The video enables the deal to establish the characters’ fears, thoughts, and goals. The video made me feel overwhelmed by the need to help resolve the struggles of the viewer. The creator does not give a systematic flow of events; however, the creator provides a good visual of its completion.
The second video, Travelling While Black, is a story that shows pictorial and audio reflections on various sentiments of the characters. The creator uses a mix of colors as well as black and white effects, which serve as a good flashback representative. However, the film arouses emotions in viewers; in this kind of creation, I think the disclaimer of viewer guidance could have been relevant. The film Notes on Blindness is where the viewer’s attention is needed. One’s focus and full attention are highly required to determine events laid out by the narrator, who is presumably blind. Passive interaction of the story is one where the consumer is limited to the creator’s image such that there is no room for further thought or blanks and questions to be filled.
On the other hand, having some control over the story gives one the liberty to imagine and create a picture regarding what the creator, narrator, or character in a given story is saying. As a VR content designer, my goal would be to be as realistic as possible in the character world to connect with viewers in my creations fully. Using the available technology advancements to make better creation and make content available for viewers. I need to give as many details as possible to the audience to engage in the VR creation fully.