Texture mapping in computer design graphics is an essential concept in the real-world development of technology. Texture mapping adds more realness to a computer-generated image. It is a process where a two-dimensional image generated by a computer (texture map) is covered in a three-dimensional object. Texture mapping provides diagrammatical expression in different projects and defines a three-dimensional object’s high-frequency details, color information, and surface texture (Karczmarczuk, 2002). The two-dimensional design uses general shape, line, color, and texture, while three-dimensional objects in texture mapping give realistic features in the real world. Texture mapping is essential in our natural world today of technology.
There are different types of texture mapping in today’s technology. The most commonly used texture maps include bumps, transparency, specular, reflection, and color maps. Color maps are obtained by mapping a texture to a color attribute of an object material (Yuskel et al., 2019). The color map describes the color of the object. In texture mapping also, there is a combination of shapes, overloading, basic building blocks, and combinatory (Karczmarczuk, 2002). Texture mapping uses shapes like spheres, cubes, and cylinders that add to the texture, patterns, and special visual effects. Texture mapping, previously known as diffuse mapping, was achieved by adding a pixel to a three-dimensional object from a texture. In the modern world, texture mapping is widely used in multipass-rendering, multi-texturing, mipmaps, and height mapping.
Texture mapping can be achieved by digital photography, scanning, manipulating image software design, or a three-dimensional tool painted directly, such as a mud box. For example, in multi-texturing, a person uses more than one texture in a polygon at a time. Micro textures add high-frequency details to an object. Bump mapping allows a texture to control the direction of surfaces for lighting directly. Understanding the nature and scope of texture mapping helps designers to create unique models of items that enhance visibility and texture.
References
Karczmarczuk, J. (2002). A functional approach to texture generation. In International Symposium on Practical Aspects of Declarative Languages (pp. 225-242). Springer, Berlin, Heidelberg. Web.
Yuksel, C., Lefebvre, S., & Tarini, M. (2019). Rethinking texture mapping. Computer Graphics Forum, 38(2), 535-551.