Virtual Reality’ Sports Training System Working Steps Essay

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The scientific thought has been developing rapidly over the last several decades. The dramatic changes in the world of science have given rise to numerous concerns related to almost all spheres of human activity. The implementation of the new technologies promoted the significant reconsideration of the approaches and methods used by people to achieve a desirable result. Additionally, the new practices also help to improve the efficiency and save costs. In these regards, the usage of innovations could be considered the main trend of the modern society that impacts all its spheres.

Being one of the important aspects of the modern world, sport is also altered under the influence of new technologies. The scale of this process is so significant that it is possible to speak about the new era of sport in which technologies could be used to train athletes and improve their performance.

Furthermore, the blistering development of virtual reality (VR) resulted in the appearance of new opportunities for sportsmen and coaches. For instance, the evolution of VR systems conditions the appearance of the new practice that implies the innovative training process based on a special simulation. Being a perspective tool, VR systems are now investigated by numerous companies to make their functioning more efficient as there is the great demand from various sports, including the most popular ones like football, baseball, etc.

EON sports provides systems of this sort. For instance, Defensive Challenge is an interactive defensive training simulator that suggests individual training from all positions (“Product Description” para. 3). It includes the most important knowledge obtained from top coaches and players to improve players skills and guarantee his/her better performance. The given simulator could also be characterized by the unique tracking technology to ensure accurate results and translate them to the field (“Product Description” para. 3). The efficiency of the given technology is evidenced by the fact that it is used by various coaches and teams to provide training for their players.

There are several stages of this VR systems working process. First, using the 3D headset a football player obtains the image of the field and sees the positions of other players. Then, he/she might experience a certain situation that needs some defensive skills. A player has to accept a certain decision and perform some action to achieve the best possible result. That is why he/she might throw the ball or switch it. His/her movements are analyzed, and the accurate tracking technology provides the information about the balls moving trajectory.

The special software processes the results of the given calculation and creates the realistic image of these actions which is seen on the screen. A coach and player have the opportunity to analyze it and find the new more efficient solution. These stages show that every players action is analyzed and accepted by the VR system to create the realistic image of a game or certain defensive situation.

In general, the given tool could be taken as the efficient one as it provides numerous opportunities for training. A person might improve his/her skills not only being at the facility; however, he/she might also use it at home and do as many repetitions as it is necessary. Finally, being rather sophisticated technology, it still provides numerous opportunities for professional athletes and continues its rapid growth. For this reason, it is possible to predict the further development of VR systems.

Works Cited

Product Description. n.d. Web.

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IvyPanda. (2020, September 30). Virtual Reality' Sports Training System Working Steps. https://ivypanda.com/essays/virtual-reality-sports-training-system-working-steps/

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"Virtual Reality' Sports Training System Working Steps." IvyPanda, 30 Sept. 2020, ivypanda.com/essays/virtual-reality-sports-training-system-working-steps/.

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IvyPanda. (2020) 'Virtual Reality' Sports Training System Working Steps'. 30 September.

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IvyPanda. 2020. "Virtual Reality' Sports Training System Working Steps." September 30, 2020. https://ivypanda.com/essays/virtual-reality-sports-training-system-working-steps/.

1. IvyPanda. "Virtual Reality' Sports Training System Working Steps." September 30, 2020. https://ivypanda.com/essays/virtual-reality-sports-training-system-working-steps/.


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IvyPanda. "Virtual Reality' Sports Training System Working Steps." September 30, 2020. https://ivypanda.com/essays/virtual-reality-sports-training-system-working-steps/.

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