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Emerging Online Communities Report

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A new type of communities is gaining momentum on the web and is reshaping online communication and collaboration patterns and the way how information is consumed and produced [Gros04, Kolb06]. Examples of such communities are MySpace, OpenBC, YouTube, numerous Weblogs and others. In literature different terms can be found to denote the emerging and growing new phenomenon: social software [Bäch06] or peer production [Scho05]. In the year 2005, Tim O’Reilly popularized the term Web 2.0 [O’Reil05]. While the first two terms can be applied also to earlier, already established forms of online communities (for an overview see [Stan02]), the term Web 2.0 is mostly applied to emphasize the differences of emerging communities compared to earlier forms of online communities, encompassing various perspectives – technology, attitude, philosophy.

Recently the mass media have picked up broadly the term Web 2.0 and the related phenomenon of emerging online communities (see [Schm06] [Rühl06] [Ohne06]). Social networking communities and web logs are most widely researched certain type of Web 2.0 communities.

Since 1927, the renowned Time magazine has published an annual issue that features a profile on the person that “for better or for worse, has done the most to influence the events of the year” (Time, 2002). In 2006, Time’s person of the year was “you” – a collectivity rather than an individual who communicates, contributes and collaborates in a completely new manner using a new generation of the Internet: the social networking communities.

By this means, the term social networking has eventually arrived in popular media and proved that it mattered. Today, with YouTube and MySpace, two of the five websites that attract the most user traffic on the Internet are labeled as social network sites. Both websites rely heavily on community building and user contribution. But in fact, social networking goes far beyond just a more socially interactive version of the web. It is a new way of thinking, a new perspective on the Internet and on software. Web 2.0 thrives on network effects. Databases get richer and applications get smarter the more people use them; websites start to interact with each other building the web as a platform.

As the definition of social networking is about a set of trends, it incorporates three important core patterns of new age online philosophy. These are user participation, openness, and network effects. Social networking not only exploits Web 2.0 techniques, but also its philosophical foundation. Social networking is about – Flickr, blogs, user participation, web services, wikis, tagging and syndication. All these new kind of web features apparently must have some common traits, which, in their entirety, determine the phrase social networking communities. This is where a lot of attempts to define social networking communities start. The definition of social networking communities is therefore only a starting point, because, in the end, it is the underlying patterns that are much more important than a definition.

Unlike the ambassadors of the so-called new economy in the late nineties, early genuine social network startups kept a rather low profile. However, the market situation for social network startups changed rapidly as big Internet companies and media conglomerates started to acquire social network companies for major sums. In the following I will present a list of some of the most prominent acquisitions of social network start-ups:

  • In March 2005, Flickr was sold to Yahoo for an estimated $30 million (Bazeley, 2005; Flickr, 2005). This was the first major acquisition of a social network company.
  • In July 2005, the media conglomerate News Corporation announced that it signed a definitive agreement to acquire Intermix Media, Inc., the owner of MySpace, for approximately $580 million in cash (News Corporation, 2005).
  • In October 2006, the Internet’s leading search engine Google acquired the popular online video site YouTube for $1.65 billion in stock (La Monica, 2006b).
  • In May 2007, CBS bought Last.fm, a social music website, for $280 million in an all-cash deal (Riley, 2007).

Since prospects for major acquisitions are quite good, social network start-ups have again become a target of venture capital funds. For example, in early 2006, a lot of social network companies were raising already $3 million a rounds. Now, after the YouTube acquisition, even $7 million a rounds are not uncommon (Arrington, 2007).

Social networking communities have thus gained an increasing impact on internet businesses and should therefore not be neglected from an academic perspective. New niches arise and existing models are highly affected by social networking communities. The objective of this paper is to describe the phenomenon of social networking communities and to provide a systematic overview of current and emerging niche models.

Whether there will be a second Internet bubble or not, in the long run, only companies with a solid business model and especially with working revenue model will survive and possibly prosper. To survive, social networking communities have to adopt Web 2.0 revenue models. In the following, I will present charts discussing of how social networking communities are using established Internet revenue models, eventually evolving into Web 2.0 patterns, techniques and philosophy.

Data Tables (Data Collected 2007).

NoNameAlexa RankCategoryRegistered UsersSpecial Features
1youtube.com4Video Hosting / Sharing500,000Open
2myspace.com5Social Network110 millionCreate own personal page
Invite other members to become a member of your network and visa versa
Display a large number of pictures, video and music clips
Completely free to use
3orkut.com8Social Network120 millionEasy to use system
You have to be invited by some already Orkut member to become its member
You can also see who has viewed your profile in the last 30 days
4facebook.com23Social Network60 millionConnects high school and college students
Required registration for a specific network of either the high school, college or workplace networks
5Yelp, Inc.28Local Business Review & Talk2,700,000Open
6flickr.com39Photo Hosting / Sharing9,600,000See Below
7friendster.com40Social Network58,000,000Simple-to-use social networking site
Allows people to add friends
Member profiles can be customized individually
Create groups and blogs
Members can customize set privacy levels to prevent spamming
8Reunion52Social Network32 MillionOpen
9xanga.com60Media Hosting / SharingOpen
10CyworldYoung South Koreans Network2,100,000Open
11doostang.com19,044Business Network17,832Open
12Blogger.comAccess open source blogs
Import blog templates or just use a simple pre-built template
Customize HTML code in your templates to create personalized blog
Insert images with preset sizes
Photo editor enables you to change image size
Easy to use text box
13FriendFinderMembers interact with each other
Targetting singles, it boosts your online dating possibilities
14plazes.com23,427MoSoSo40,000See Below
15ClassmatesConnect long lost friends or old classmates
Free to use, but paying members only enjoy full benefits
Paying members full benefits include searching for old classmates, reading their profiles, requesting more information from your classmates, or even contacting them
16linkedin.com211Business Network20,000,000Open
17KanggieConnects like-minded individuals and organizations
Free to join
Be able to share information
Get to know more friends
Reach people beyond your own circle of friends and acquaintances
Build up your online profile and internet marketing reputation
Make use of widgets to help promote the popularity of your website
Update others easily on your latest activities
The PLR Vault provides you with a ton of PLR (Private Label Rights) products. This is where you can find ready made products that can be resold and can generate you 100% profits.
18TickleConnect with people worldwide
Personalize your profile
Upload multiple photos
Post detailed information such as your name, address, ethnicity, high school, pets, languages, religion and interests
Make your profile page public or private
Link to your friends, invite new friends, send messages and browse for people and groups from your profile page
19imeem226Music, Video, Photos, BlogsOpen
20studivz.de298Social NetworkOpen
21LibraryThing347Book lovers NetworkOpen
22piczo.com350Social Network
23gather.com9,474Social Network
24tribe.net5,195General
25zaadz.com8,544Social Network
26myvideo.de498Video Hosting / Sharing
27aSmallWorldEuropean jet set & social elite270,000Invite-only
28twitter.com653MoSoSoOpen
29veoh.com686Video Hosting / Sharing
30bubbleshare.com24,041Photo Hosting / Sharing
31buzznet.com923Social Network
32Windows Live Spaces3Blogging
33ZorpiaClick on Last Updated, Men Online, Women Online, United States Zorpians, New Zorpians and Zorpians in your area to see who’s online.
Choose “detailed view” to send a message and a friend invite or click on the member’s name or photo to link to their profile page; then you can post comments.
Make it easy for people to get to know you through your profile page with your name, gender, country/state, occupation, likes and dislikes.
Personalize you profile with customized skins, photo albums and music.
You can purchase an inexpensive Royal Membership for extra networking options such as an ad–free profile, extra profile design features and unlimited messaging. The membership costs $8.95 for 3 months, $13.95 for 6 months and $17.95 for 12 months.
Browse through music genres such as rock, hip hop, pop, alternative and country or find your favorite artist with the search function.
Locate an artist and access their profile page.
You can read the artist’s bio listen to their music, post comments and download their music to your profile page.
34esnips.com1,214Media Hosting / Sharing
35Plaxo1,251Business NetworkOpen
36konnects.com28,148Business Network
37woot.com1,324Social Merchant
38bolt.com1,381Video Hosting / Sharing
39smugmug.com1,394Photo Hosting / Sharing
40WAYN828Travel and lifestyle
41jigsaw.com8,321Business Network
42skyrock.com41Social Network
43quizilla.com1,613Social Network
4443things.com1,722Social Network
45xing.com2,725Business Network
46ning.com4,565Social Network
47hi519Social Network70,000,000Post details about yourself such as your physical description, who you are looking to network with, where you are from, your birthday, education and occupation
Personalize your profile—write journal entries, upload photos, music and videos
Add existing friends from Yahoo, AOL or Hotmail accounts and join Groups
Search user’s profiles by keywords, gender, relationship status and location
Doesn’t have blogs, forums and instant messaging
download your favorite songs to your profile page
48Fotolog57PhotobloggingOpen
49simplyhired.com7,471Job Network
50Friends Reunited10,490UK College NetworkOpen

As the chart shows, among these above-mentioned websites there are both high and low ranking websites. The registered user column shows what makes their ranking different from each other. However, from a business model perspective, not the resulting community but the service is of importance that has the potential to result into a community. In order to enable community-building, the services provided for social networking communities consist in general of three components:

  • The main focus lies on content and services for collaborative creating, management, updating and sharing of content. The specific form of the services can vary depending on the type of content: text, links, videos or pictures.
  • Services and automatically update procedures that evaluate each user input and create always a new common state of knowledge and content or as some authors explain it, mechanisms for creating after each input the newest stage of collective intelligence. Either as a side effect of their actions or through active participation, people add value to every web application they use. This could be by directly creating content, such as contributing to a survey or by linking websites, tagging content, recommending products or by commenting on a blog post. By the end of 2006, more than 500,000 users visited Digg every day, yet the company never spent any money on advertising. Setting network effects by default enables viral marketing, a best practice of harnessing collective intelligence. With an average of 65,000 videos uploaded per day, YouTube, a popular video sharing website, has successfully leveraged network effects for building up a hard-to-recreate, user generated database
  • Trust building services as ratings, voting and similar, which are also the foundations for the collective intelligence services.

The services are offered furthermore in three different forms:

  • Firstly, in form of a platforms or tools that can be used by users to initiate communities. They offer the means for users to express themselves by using the platform, to create new content or tools, and to find persons interested in the same content or (in principal) get noticed. This means that platforms provide tools that enable users to create, store, manage and share content. Examples of platforms or tools are the various blog or mobile blog platforms. Depending on the specific type of content that is supported by the platform we can distinguish two major groups: Services which facilitate navigation tasks are labeled as directory services, while services that empower users to create their own content are named “technology centric” services.
  • Secondly, in form of online collaboration tools that are offered as online applications (in contrast to local application) or in form of workflows that map a process to an online environment. The objective of these services is to improve the process efficiency by making necessary information as agendas, to do lists and similar accessible from everywhere and through any device. These services offer functions for online collaboration (e.g. time schedule), management of online process flows (e.g. online brainstorming), or provide online applications (e.g. online text processing).
  • Last but not least, community services. Communities unify users through a common objective. The common goal can be something like “finding new friends”, “finding relevant information” or simply “killing time”. Community platforms offer complex services for social creation of content of various kind.

The various kind of services offer different participation possibilities for users. While the group of services belonging to platform / tools and online collaboration have a clear and obvious communication flow, the community focused services utilize different combinations of communication methods and offer different ways of possible participation within the new community. The quality and the size of the community knowledge pool are depending on the number of active users and their participation intensity. In addition, the form of participation not only drives the culture of the community, but also the user acceptance and loyalty. The general principle for participation could be, that the easier the participation, the higher the probability of participation. On the other hand, the lower the entry barrier, the more likely is the occurrence of low quality content. From a user perspective, the decision is based on the perceived effort of participation and the expected benefit from participation.

Below are three case studies which show the potentiality of social networking and what features have enabled them to create their unique business value.

Flickr

Michael Arrington from Techcrunch (2005) named Flickr as one of the defining Web 2.0 applications. This photo sharing service was launched in early 2004 by Stewart Butterfield and his wife Caterina Fake. In March 2005, Flickr was acquired by Yahoo (Flickr, 2005). The mission of Flickr (2007a) is “to help people make their photos available to the people who matter to them” and “to enable new ways of organizing photos.” In September 2007, Flickr had 4.5 million registered users and around 230 million photos uploaded. About 900,000 new photos are uploaded by Flickr users every day (Arrington, 2006a).

Business Model

Flickr is one of the first companies which deliberately applied the ‘Free + premium’ subscription model. Users with a free account are allowed to upload 100MB worth of photos each calendar month. If free users find themselves hitting their monthly limit they can subscribe to a Flickr Pro account, which costs around $25 per year and allows unlimited photo uploads (Flickr, 2007b). In an interview with Richard Koman (2005), Stewart Butterfield of Flickr states that “we are doing fantastically with that [the premium subscriptions] so far; we are really happy with the results.”

As a pioneer in the field, Flickr is widely recognized for adopting many patterns and best practices of Web 2.0 to improve its business model. The most prominent are collective intelligence, the web as a platform, multi device strategies and rich user experiences.

Services

When Flickr started its service back in 2004, it was not the only website allowing users to upload their digital photos. But Flickr was the only service to allow tagging and sharing of photos with friends or the public. They abolished the traditional metaphor of photo albums and let users organize them ad hoc through collaborative filtering.

Since 82% off all photos on Flickr are public, the service has the critical mass to have a massive network effect (Koman, 2005). Hence, users are interacting in many different ways with each other through photography. This may be what makes the website sticky and has prompted many users to pay for a premium service.

Flickr offered an open API of its service right from the start. Stewart Butterfield states that “it’s really valuable for any new product or service to reach the hyper-geek audience, who are particularly influential. And for them, the open API is a sign of good faith, a sign that your photos and your data are not going to be locked up in Flickr.” (Koman, 2005). Today, more than 30 popular web applications use the API to create value-added services leveraging the large Flickr photo database (Flickr, 2007c). For example, the small application Retrievr allows users to draw a small sketch and then searches the Flickr database for matching photos.

The many mashups and services that base on the Flickr API spread the word of Flickr and represent good viral marketing for free.

Flickr is inherently designed for the use on mobile devices. Using the URL m.flickr.com, Flickr members can surf to the site using their mobile phone browser. Mobile uploads of photos can be performed by attaching images to a mobile e-mail (Flickr, 2007d).

Moreover, Flickr has recently announced a partnership with Nokia, a leading mobile phone manufacturer.

Currently, a mobile Flickr application comes preinstalled on every Nokia Nseries mobile phone, allowing people to upload, share and view photos (Flickr, 2007e). It can be assumed that – with the introduction of GPS enabled mobile phones – this software will be able to geotag uploaded photos automatically.

Rich User Experiences

As a genuine Web 2.0 application Flickr is well-known for creating a sophisticated user experience, which is designed to combine the best aspects of the desktop and the web. Making heavy use of Ajax for in-context editing of photos, tags, titles and comments, the service provides almost desktop-like interactivity. Flickr can be used very easy and intuitively, thus increasing the stickiness of the website and raising customer experience significantly.

Revver

Revver was founded by Steven Starr in 2004 and started its current service – Revver 1.0 – in September 2006. It is a viral video network where users can upload their videos and share them among the Internet. Revver’s mission is to “support the free and unlimited sharing of content online in an environment where the creator is rewarded for his/her work” (Revver, 2007).

Business Model

Revver is rather unusual for a Web 2.0 service: It was created with a revenue-generating business model, and developed with an advertiser’s point-of-view in mind (Bogatin, 2006). When users upload a video to the site, Revver attaches a brief, unobtrusive ad and a tracking technology to “Revverize” the video. The ad appears at the end of the video. Every time the ad gets clicked, Revver shares the resulting revenue with the user on a 50/50 basis. To increase the value of the network, Revver also rewards people for sharing videos – for example by embedding them into their blog – with 20% of the ad revenue (Revver, 2007). According to Oliver Luckett of Revver, the company monetizes videos at 75 cents to $1 per view. At least for some of Revver’s users, the business model seems to pay off: Fritz Grobe and Stephen Voltz, the producers of a Revver video called the “Diet Coke and Mentos Experiments” have earned more than $28,000 in shared advertising revenue (La Monica, 2006a).

Services

Revver pioneered the idea that users get paid for creating and contributing content to a website. Therefore users have a strong incentive to be active and to contribute on Revver, fostering collective intelligence. Network effects which magnify the value of user contributions are set by default: Users can also earn money by simply sharing videos. Above that, Revver provides a forum where users can discuss best practices of earning shared advertising revenue by uploading their videos.

Unlike many other video sharing websites such as YouTube, Revver attaches advertising directly to the main content. Consequently, the video data becomes the key asset and revenue source for Revver. The revenue sharing model must be seen in this context: By paying the user for contributing videos, Revver can directly scale its business. However, the user retains ownership of his videos.

The Revver API provides web developers a way to access the Revver system and database. All users have the ability to distribute and syndicate Revver videos and to earn some shared ad revenue for each ad click. An example of a mashup that uses the Revver API is Vidmeter.

Rich User Experiences

Revver videos are hosted in the flash video format (.flv), a rich media format which provides superior user experience and increases site stickiness.

Plazes

There are not many Web 2.0 start-ups based in Germany that go beyond just copy/paste innovation and create unique services targeted to a worldwide audience (cf. Hochmuth, 2007). Along with Mindmeister or SellaBand, Plazes is one of these rare examples. Plazes was founded in 2004 by Felix Petersen and Stefan Kellner and went online in early 2005. The author of this thesis was among the first employees of the start-up company. Plazes is a local based social community that connects people and their friends to places (called “plazes”) where they spend their time. In January 2007, Plazes raised 2.7 million Euro in an A venture round and had around 40,000 active users (Plazes, 2007).

Business Model

The business model of Plazes, which is not entirely defined yet, will be based upon three revenue pillars:

  • Transaction based mobile services (Plazes SMS)
  • Contextual Advertising
  • Affiliate Marketing

In the following I will concentrate on the affiliate marketing revenue model. Real life places with Wi-Fi access are called “plazes” and are defined by Plazes users. Every plaze has its own homepage where users can check-in as current or future visitors. Plaze pages also come in different categories such as hotels, airports, restaurants, bars, homes, etc. For each category, Plazes will associate with a certain targeted affiliate program. For example, hotel plazes will incorporate an affiliate hotel reservation tool. By generating reservation leads, Plazes can earn up to 50% of the whole transaction revenue performed by its users (IAN, 2007).

Services

Although implementing many communication and collaboration features from the very beginning, the friction from requiring users to download some desktop software (the “plazer”) clearly slowed user growth, a prerequisite for a successful affiliate and advertising strategy. Hence in late May 2007, Plazes changed the way it handles location and now the client software is no longer required to set location. Instead, users can simply set their plaze via a suggestion mechanism (based upon the grown database of locations). Above that, users can also say what they are up to. This is a strategy which should improve communication between users and which reminds of the Web 2.0 site Twitter.

Without any doubt, data is the key asset of Plazes. Every time a user accesses a Wi-Fi, the plazer, a small desktop client, queries the hardware address of the router and verifies the Plazes database for a match. If the hardware address is new to Plazes, the user is kindly asked to name and pinpoint the new plaze. Thanks to this process, Plazes now owns earth’s biggest directory of locally verified Wi-Fi access points. This user-generated database is hard to imitate and gives Plazes a competitive advantage when it comes to local targeted advertising and affiliate programs.

Plazes is an exemplar for multi device strategies: The service counts explicitly on the assumption that users are increasingly mobile and using laptop computers and mobile phones to access the Internet. Plazes can be used through text messages (Plazes SMS), through a GPRS Client (Plazes Mobile) or whenever accessing a Wi-Fi network with a mobile client.

Therefore, Plazes services are ubiquitous and so are their affiliate partnerships. For example, Plazes will offer its users car rental possibilities right when they check-in at an airport plaze.

Rich User Experiences

Plazes is making heavy use of Ajax and rich media templates all over its website. For example, the new plaze suggestion mechanism is very intuitive and reduces many hurdles of user adoption.

Web-based application therefore no longer means sacrificing some quality of user experience. In a world of social networking communities we can finally see the power of data-rich, collaborative, networked online applications. However, finally, websites providing greater services and improved user experience will rank top.

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