Games as an effective teaching model
Teaching models aim at providing teachers with a chance to choose the proper, useful, and reliable way to educate students. To present a captivating and working teaching model, it is necessary to make sure that it influences student perception of the world and the course, promotes students participation in classroom activities, and enlarges student knowledge about a subject.
There are lots of teaching models, which may be applied for the Business Education Methods class. They involve direct and cooperative learning, group presentations, inquiries, games, and many other activities. In my opinion, one of the most effective and reliable teaching models is considered to be a game.
Lots of students spend much time to comprehend the material, written in a book or presented by a teacher, learn it in a proper way, and use in order to demonstrate how properly this material is analyzed. Very often, students’ attempts fail, because of students’ not serious attitude to their education. This is why I find games as an appropriate means to explain new material for students, train their abilities during games, develop their communication, and achieve good results.
“A game is an activity governed by precise rules that involve varying degrees of chance or luck, and one or more players who cooperate or compete…through the use of knowledge or skill in an attempt to reach a specified goal” (Bradshaw and Lowenstein 162). I use this very activity because each student wants to prove their own superiority over other students.
To win the game, it is necessary to have certain background knowledge. Desire to win is good stimulation for students to spend a couple of hours with the book, enlarge own level of knowledge, and use it to win.
In my group, this teaching model has positive effects on me and my students, because when I start a lesson, I hear that my students have already learned something and ready to prove their awareness by means of games. I notice that my students prepare for games more serious and thoroughly than for a test. I am happy with the results of this teaching model.
Student organizations, their goals, and effects
“Students organizations provide college students with the opportunity to learn leadership skills, to supplement their formal education with extracurricular academic programming, and to pursue diverse nonacademic interests” (Kaplin and Lee 513). FBLA-PBL is considered to be one of the oldest and successful student organizations in the whole world.
This organization is unique and interesting to many students due to its properly organized programs, which are able to excite and amaze students, faculty, and even business professionals. FBLA helps to develop students’ skills and prepare them to work in teams and achieve success together, taking into account the demands of each memberthe.
If I have a chance to create a student organization, its schedule will look like the following:
- Meetings with new comers and explanation of their duties, possibilities, and future benefits in business and education;
- Leadership conferences, during which the ideas concerning organization’s improvement are discussed;
- Fundraising by means of fairs and public competitions;
- Competitions between members of organizations to gain recognition and get a chance to participate in the organization’s development.
These activities should make this organization recognizable among the others, and attract the attention of many students because their role is crucial here!
Works Cited
Bradshaw, Martha, J. and Lowenstein, Arlene, J. Innovative Teaching Strategies in Nursing and Related Health Professions. Sudbury, MA: Jones and Bartlett Publishers, 2007.
Kaplin, William, A. and Lee, Barbara, A. A Legal Guide for Student Affairs Professionals. San Francisco, CA: John Wiley & Sons, 2009.