“The Benefits of Playing Video Games” by Granic et al. Essay

Exclusively available on Available only on IvyPanda® Made by Human No AI

Article Summary

The study by Granic, Lobel, and Engels (2014) discusses the influence of video games on those who play them. It is stressed that video games have been a controversial issue lately and that the popular media constantly write about the dangers of these games and their connection to violence (Granic et al., 2014, p. 66). In this respect, it should be noted that, for instance, President Trump often asserts that video games are the reason for mass shootings in schools, whereas it is argued that he is wrong (Kain, 2018; Salam & Stack, 2018).

Granic et al. (2014) also stress that most studies explore the potential adverse impacts of video gaming on individuals, such as possible increases in depression and violence (Granic et al., 2014). In contrast, these authors focus on the positive effects of video gaming, investigating them in four key areas: motivational, cognitive, social, and emotional (Granic et al., 2014). They also propose designing games for specific purposes and using them for goals such as education (Granic et al., 2014).

Central Question

The central question of the article is whether video games provide players with various benefits. The authors support this claim; in particular, they note that “these games hold [potential] for interventions that promote well-being, including the prevention and treatment of mental health problems in youth,” even though few games were developed to meet that particular goal (Granic et al., 2014, p. 76). This opinion is contrasted to the approach found in most psychological studies on video games, which stress their “negative impact: the potential harm related to aggression, addiction, and depression” (Granic et al., 2014, p. 66).

Methodology

The study by Granic et al. (2014) is based on a literature review, and discusses a multitude of potential benefits of video games; all of these cannot be assessed in a single study. Thus, because the mentioned controversy is related to the alleged impact of video games on aggression and violence in schools (Kain, 2018; Salam & Stack, 2018), it is possible to assess whether video games are indeed associated with increased levels of aggression. To conduct such a study, an instrument for assessing the levels of aggression should be developed or selected. It is recommended that the instrument should use descriptions of actions rather than terms (e.g. not “I am often aggressive with my classmates,” but “I often want to hit my classmates”) to avoid discrepancies in the interpretation of items across respondents. It is possible to use, e.g., the Physical and Verbal Aggression Scale (PVAS) utilized by Mestre, Vidal, and García (2017).

An instrument for assessing how much respondents play video games and how violent the latter is will also need to be developed. Finally, it will be pivotal to include into the questionnaire a variety of other questions, such as ones about gender, age, socioeconomic status, and any other factors that may affect the aggressiveness of children, for it is possible that these factors, rather than gaming, impact the level of aggression of children. For instance, gender should be included because males may be more aggressive than girls, and if gender is not included in the analysis, the variance in aggression which is due to gender may be attributed to gaming. It is also possible that children who are more aggressive due to other causes choose to play more violent games, in which case if these causes are not included in the analysis, the tests will show a strong correlation between aggression and gaming.

The data should be collected by surveying schoolchildren of a certain age range. The survey will comprise the instruments mentioned above. The data will be analyzed using multiple regression (Field, 2013). The dependent variable will be the level of aggressiveness of children. The independent variables will include the time of video gameplay per week or month, the level of violence in those games, the respondents’ gender, socioeconomic status, and other factors that may impact the level of children’s aggressiveness.

It is paramount to stress that the proposed study will be correlational, and will not allow for causal inference.

References

Field, A. (2013). Discovering statistics using IBM SPSS Statistics (4th ed.). Thousand Oaks, CA: SAGE Publications.

Granic, I., Lobel, A., & Engels, R. C. M. E. (2014). The benefits of playing video games. American Psychologist, 69(1), 66-78.

Kain, E. (2018). Forbes. Web.

Mestre, A. L., Vidal, E. M., & García, P. S. (2017). Depression and aggressive behavior in adolescents offenders and non-offenders. Psicothema, 29(2), 197-203.

Salam, M., & Stack, L. (2018). Trump blames video games for mass shootings. Researchers disagree. The New York Times. Web.

More related papers Related Essay Examples
Cite This paper
You're welcome to use this sample in your assignment. Be sure to cite it correctly

Reference

IvyPanda. (2021, May 6). "The Benefits of Playing Video Games" by Granic et al. https://ivypanda.com/essays/the-benefits-of-playing-video-games-by-granic-et-al/

Work Cited

""The Benefits of Playing Video Games" by Granic et al." IvyPanda, 6 May 2021, ivypanda.com/essays/the-benefits-of-playing-video-games-by-granic-et-al/.

References

IvyPanda. (2021) '"The Benefits of Playing Video Games" by Granic et al'. 6 May.

References

IvyPanda. 2021. ""The Benefits of Playing Video Games" by Granic et al." May 6, 2021. https://ivypanda.com/essays/the-benefits-of-playing-video-games-by-granic-et-al/.

1. IvyPanda. ""The Benefits of Playing Video Games" by Granic et al." May 6, 2021. https://ivypanda.com/essays/the-benefits-of-playing-video-games-by-granic-et-al/.


Bibliography


IvyPanda. ""The Benefits of Playing Video Games" by Granic et al." May 6, 2021. https://ivypanda.com/essays/the-benefits-of-playing-video-games-by-granic-et-al/.

If, for any reason, you believe that this content should not be published on our website, please request its removal.
Updated:
This academic paper example has been carefully picked, checked and refined by our editorial team.
No AI was involved: only quilified experts contributed.
You are free to use it for the following purposes:
  • To find inspiration for your paper and overcome writer’s block
  • As a source of information (ensure proper referencing)
  • As a template for you assignment
Privacy Settings

IvyPanda uses cookies and similar technologies to enhance your experience, enabling functionalities such as:

  • Basic site functions
  • Ensuring secure, safe transactions
  • Secure account login
  • Remembering account, browser, and regional preferences
  • Remembering privacy and security settings
  • Analyzing site traffic and usage
  • Personalized search, content, and recommendations
  • Displaying relevant, targeted ads on and off IvyPanda

Please refer to IvyPanda's Cookies Policy and Privacy Policy for detailed information.

Required Cookies & Technologies
Always active

Certain technologies we use are essential for critical functions such as security and site integrity, account authentication, security and privacy preferences, internal site usage and maintenance data, and ensuring the site operates correctly for browsing and transactions.

Site Customization

Cookies and similar technologies are used to enhance your experience by:

  • Remembering general and regional preferences
  • Personalizing content, search, recommendations, and offers

Some functions, such as personalized recommendations, account preferences, or localization, may not work correctly without these technologies. For more details, please refer to IvyPanda's Cookies Policy.

Personalized Advertising

To enable personalized advertising (such as interest-based ads), we may share your data with our marketing and advertising partners using cookies and other technologies. These partners may have their own information collected about you. Turning off the personalized advertising setting won't stop you from seeing IvyPanda ads, but it may make the ads you see less relevant or more repetitive.

Personalized advertising may be considered a "sale" or "sharing" of the information under California and other state privacy laws, and you may have the right to opt out. Turning off personalized advertising allows you to exercise your right to opt out. Learn more in IvyPanda's Cookies Policy and Privacy Policy.

1 / 1