68 Nintendo Essay Topic Ideas & Examples

🏆 Best Nintendo Topic Ideas & Essay Examples

  1. Nintendo Company’ Internal and External Growth Strategies
    Moreover, due to the intensity of the competition, the bargaining power of the customers is very strong. This method shows stakeholders’ ability to influence the policies of the company and their interest in influencing the […]
  2. Management of Operations: Supply Chain Management in Nintendo
    One of the main objectives of the company in the chain management is to reach as many people as possible in the near future without using the middle men in these operations.
  3. Nintendo Corporation’s Revolution Project
    He was a practical leader and very quick in making decisions with the aim of steering the vision of the company.
  4. Sony and Nintendo in the Video Game Industry
    The firm has manufactured several generations of the home console since the 1980s, beginning with the Nintendo Entertainment System, the Super Nintendo Entertainment System released in the early 1990s, and the Nintendo 64 that was […]
  5. Nintendo Gameboy: Technological Advancement
    Nintendo has made lots of variation in the original game boy this includes the Game boy pocket which is 30% smaller than the original game boy with equal size screen, the Game boy color it […]
  6. Comparing and Contrasting Nintendo Wii Advertising
    However, the target market of the Wii is much more diverse and broad as compared to other gaming consoles as it targets the young as well as the older generation of gamers in the market.
  7. Nintendo Wii: Blue Ocean Strategy
    Second, the blue ocean strategy must be defined as a market position, that is, a field of activity in which a company is competitive beyond the short run, and able to reap a profit. In […]
  8. Nintendo Wii as an Innovative Product
    The paper aims at analyzing the case and answering the questions regarding the nature of the innovation, aspects of the value proposition, and details of the used business model.
  9. Nintendo Co.’s Financial Statements
    The cohesions of these notions of gaming entail the vigorous nature of the apprentice within the practice-grounded learning surroundings and the aim of negotiating by the means confronts and impediments offered in an attempt to […]
  10. Nintendo Wii: Integrated Marketing Communications
    Nintendo Koppai was introduced to the company in 1907 after Fusajiro felt the need to have someone to help him in running the company as the company operations, sales and revenue expanded.
  11. Nintendo: Reviving a Company, Transforming a Market
    Therefore, the company has adequate experience to maintain the demand of the product for a long time. In addition, the company has started to differentiate the Wii product.
  12. Nintendo Wii Product Launch-Related Challenges
    This discussion will focus on its beginning, some of the challenges that the company has had to overcome as well as the launching of its most popular product Nintendo Wii.
  13. Nintendo Wii U Console Failure
    The mentioned problems pertained to the aspects of promotion and advertising, organizational aspects, and the issues with the product itself. Considering all the mentioned aspects that contributed to the failure of Nintendo Wii U, it […]
  14. Nintendo Game Innovation: Wii’s Principles
    In this case, it has to be mentioned that Sony’s PlayStation was paying substantial attention to the quality of the image, sound, and speed of the processor to build a perception of one of the […]
  15. Sony PlayStation 3 vs. Xbox 360 and Nintendo
    However, due to the company’s policy on protection of intellectual property rights, the reluctance to license its technology to competitors, it lost its market share to inferior technologies. With a price tag of $600, PS3 […]
  16. Super Nintendo World: Innovative Ideas
    The fact is that radical innovation presupposes the creation of a completely new dominant design and new concept that will be later explored to develop a project and guarantee the appearance of new radical changes.
  17. Nintendo Company in Japane
    The reason behind the decrease in the sales of the company’s profit in the recent past years is the continuous decline in the sale of Wii hardware as well as the DS software.
  18. Company Case Nintendo: Reviving a Company Transforming a Market
    In the product life cycle, Wii can be classified to be in the Maturity stage, this is the second last stage in the product cycle.
  19. Nintendo in the Video Game Industry
    Previously, Atari was a major power to reckon with in the industry but was later toppled by Nintendo. Part of Yamauchi’s vision was to introduce new and cheaper video games in the market than the […]
  20. Strategic Management: Nintendo Wii International
    However, according to the case, there are moves that the company engaged itself in and as such, it is a clear indication that the company is aware of these challenges and, therefore, it is in […]
  21. Nintendo Business Strategies
    Marketers adopted and expanded this model to factor in the growing importance of the community, including the influential roles of regulators, the news media and interest groups”.
  22. Nintendo: Reviving a Company
    In the case of Nintendo Company, it is possible that companies such as Sony and Microsoft would introduce games that are friendly for a majority of people to play and at a cheaper cost.
  23. Nintendo 3D Principles of Action
    This paper starts with the discussion of the principles of just noticeable difference and just meaningful difference, shows Nintendo 3D as an example of those principles in action, demonstrates how big trends have been used […]
  24. Nintendo’s Disruptive Strategy
    The 1970s marked the birth of the video game industry. The lucrativeness of the industry prompted Microsoft to join the market through the launch of the Xbox.
  25. Microsoft, Nintendo and Sony Competition
    Companies dealing in technology products engage in product-orientation approach to attract more customers than the other players in the market. The focus on younger generation customers who form the bulk of the customers contributed to […]
  26. Sony, Microsoft, and Nintendo
    These strategies depend on the needs of the target market and the level of competition in the market. Other than the Wii, the company’s other products like the DS, DS Lite, and Game boy satisfy […]

📌 Good Research Topics about Nintendo

  1. The Super Nintendo World Theme-Free-Samples
  2. Nintendo DS: Changing the Way of Portable Gaming
  3. Innovation Knowledge and Creativity of Nintendo
  4. SWOT Analysis and Strategy Recommendations of Nintendo
  5. Nintendo’s Innovative Resource Strategy
  6. The Home Video Game Industry: Atari Pong to the Nintendo Wii
  7. Marketing Plan and Situational Analysis for Nintendo Wii
  8. Social Responsibility and Ethical Issues Faced by Nintendo
  9. The Public Relationships Between Nintendo and Society
  10. Product Differentiation Analysis of Nintendo Wii
  11. Nintendo, the Japanese Video Game Console Manufacturing
  12. Competition Among the Main Video Game Companies – Nintendo, Sega, and Sony
  13. The Video Game Wii Boosts Nintendo Net Worth Internationally
  14. Differences Between Sony Playstation and Nintendo Wii
  15. Nintendo Product Pricing and Bundling Research
  16. How Did Nintendo and Video Games Get Popular
  17. Nintendo’s Strategy in 2009: The Ongoing Battle With Microsoft and Sony
  18. The Video Game Wars: Nintendo’s N64, Sega’s Saturn, and Sony’s PlayStation
  19. Nintendo Video Game Revolution and Five Forces Model
  20. The Wii: Nintendo’s Video Game Revolution
  21. Marketing Objectives and Target Markets of Nintendo Wii

🔎 Interesting Topics to Write about Nintendo

  1. Social and Ethical Issues in Marketing Management of Nintendo
  2. The Strengths and Weaknesses of the Nintendo
  3. Nintendo – Video Games Software and Games Consoles Industry
  4. Brand Audit and Fingerprint of Nintendo
  5. Nintendo’s Strategic Decision for New Market Space
  6. Video Game Console Developed and Manufactured by Nintendo
  7. Marketing Concepts and Principles of Success of Nintendo
  8. Target Consumer Groups and Unique Selling Proposition of Nintendo
  9. Nintendo and Its Impact on Innovation
  10. Key Factors That Influence the Success of Nintendo
  11. New Product Development Strategy for Nintendo Wii
  12. Company History and How Nintendo Entered the Market
  13. Supply Chain Issues Plaguing Nintendo Wii
  14. Nintendo and the Video Game Industry
  15. Marketing Strategy for Nintendo Gamecube
  16. Operations Management: Nintendo’s Competitive Advantages
  17. The Difference Between Nintendo 64 and the Sony Playstation
  18. Strategic Planning and Development of Nintendo Marketing
  19. Market Strategies and Competition of Nintendo Wii
  20. Effective Marketing Strategies for a Target Audience of Nintendo
  21. Nintendo: A Key Player in the Fast-Changing Video Game Industry
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IvyPanda. "68 Nintendo Essay Topic Ideas & Examples." February 27, 2023. https://ivypanda.com/essays/topic/nintendo-essay-topics/.