The lack of physical exertion in video games denies them the opportunity to be considered a sport. Video games should not be considered a sport because they neither involve physical exertion nor the application of [...]
The present paper is an overview of scholarly sources on online gaming addiction and the analysis of narrative inquiry as the most suitable qualitative research method to use for the investigation of this problem.
The game is stylistically similar to the board game Monopoly, and it can be played both online and offline. It is important to note that the game has a multiplayer feature, which can be played [...]
While it may seem silly, the basis of the popularity of both Temple Run and Subway Surfer are the points that you accumulate, which you can show to your friends or through the game leader [...]
Today I am going to tell you about the history of video games, a phenomenon that has caused a revolution in the entertainment sphere. It could be logical to connect the creation of video games [...]
The most severe problem of gaming is the detachment of children from the real world and outdoor play and exercise. With the children being habituated and addicted to their gaming devices, they tend to become [...]
The concept is based on five basic principles: Modernization subject to the preservation of traditions; Orientation to the needs of the present generation as well as of the future ones; Controlled growth and inadmissibility of [...]
The Waterfall methodology is not used when the project is dependent on regular feedback, which necessitates changes to the original vision. The Agile methodology is not used when management cannot ensure the single project vision [...]
In order to achieve a greater understanding of MMORPGs as social-cognitive phenomena, it is important to analyze the factors of their functioning and development that commenced with the attempts to transfer physical-reality role games to [...]
Thus, because the mentioned controversy is related to the alleged impact of video games on aggression and violence in schools, it is possible to assess whether video games are indeed associated with increased levels of [...]
The changes are far-reaching: the definition of online video game; the nature of the information 'commons' for the citizen; the right of privacy in communicated expressions; the regulation of information infrastructures; the definition of information [...]
There should be a realization that though society has changed its perspectives, it has yet to deal with the social operations and dynamics that dampen the development of many sectors in the society.
Violent online game operational definition: The number of hours teenagers are exposed to violent online gaming in a week. Aggressive behavior operational definition: The frequency at which a teenager shows aggressive acts, including shouting at [...]
It is important for game development teams to focus on planning and scheduling, effective communication, technical expertise, and a culture of continuous improvement to ensure the success of their projects.
The DualSense controller brings a new gaming experience and impresses with its updated Haptic Feedback system and adaptive R2 and L2 triggers. An appropriate monitor is Dell Alienware AW2720HF, a model from the gaming series, [...]
The first mention of the creation of such games dates back to the 1940s, but it was in 1952 that Alexander Shafto "Sandy" Douglas officially presented his dissertation at the University of Cambridge. One of [...]
The findings are valid as the authors provide a thorough analysis of the subject and empirical evidence supporting their claims. The first strength of the study that contributes to the findings' validity is the research [...]
The story of the games is in the post-apocalyptic world of zombies, through which the main character leads a girl. The specificity of the game is in creating a relationship between the player Joel and [...]
The authors present the fruitful theoretical toolkit for the analysis of the designs of games, which are abusive and sometimes intend to make players feel anger and disappointment.
For instance, the project gave its players the dynamic and fast pace of the game, a vast and detailed map, various locations, several different weapons, and character skins, and this is not all the possibilities.
The game is set to depict the Afghanistan invention in 2002 and the battle between the U.S.military and the Taliban. Due to the close resemblance of the game to the Afghanistan war, the game has [...]
Despite ground-breaking nature of Pokemon Go, there is critique of the game concerning the effects of location-based technologies on the privacy of constructions.
They spend most of their time playing the game to perfect their skills. In addition, gamers show decreased prosocial behaviors because most of their time is spent playing the game.
The more enemies the player kills, the more chaotic the world of Dishonored becomes. Dishonored allows the player to choose the level of difficulty at the start of the game.
Video games popular activity and multibillion-dollar industry Promotes learning and skills when played in moderation Widespread concerns over violence and age-inappropriate material Excessive playing time leads to socialization issues Physical and psychological consequences present [...]
Among the gaming community, children participate vigorously in absorbing the plethora of entertaining content, including age-restricted ones where the scenes of violence are abundant.
The aspects include raising the players' awareness, alleviation of anxiety and health-related as well as mental problems, maintaining the connection between the users and the real-world hitches, aid in learning programs, and providing solutions for [...]
Today, I would like to show you that one can easily learn and apply the rules of this game. There are many variants of this game; however, the most popular and widespread version is casino [...]
The main function of a cell processor is to efficiently use the capabilities of the available SPE whereas a reserve SPE is available for the case of failure of any of the 7 functioning SPE.
HC's philosophical stand is to stop the addiction, meaning that he is motivated and hopes that the obsession will end. The addiction process started at a very young age of 7 years, back when HC [...]
Truck Drivers 3D is a proposed game idea, and its theme is to win races and build a corporation. The victory occurs when the player manages to win in many races, build their firm, beat [...]
Therefore, the computer's task is to train the people, maintain stability on board, and eliminate and prevent the malfunction of the starship. At the beginning of the game, a starship is being built, and the [...]
The impact of violent games on young people is an issue of concern to many parents, psychiatrists, and governments, since allowing such games to be released may increase the level of aggression in society.
The main variation in features of the products within the brands is simple. This shows that the nature price variation in this category is on the customer preferences and features of the products.
The players would most likely be enthusiastic and adaptable to maneuver in the game easily. Men's sports are also captured and televised in the media more than women sports.
By allowing your opponent to observe you, there is a higher probability that the player will not buff. This is because the opponent will not be in a position to call their bet especially if [...]
The success of the online poker, among other gambling sites, is attributed to several reasons, which can be used to explain typical consumer behaviour in that matter.
In addition to arcade car behavior, the game was also famous for its beautiful graphics at the time, with each game in the series being a launch title showing the capabilities of the console.
A lack of consistency is evident in the various versions of this game as FIFA 10 played on a PC lacks the realism that is exhibited when the game is played on XBOX 360 and [...]
It is also necessary to note that people should use the learning principles grounded into good games in and out of schools even if the games are not used.
All of this is possible because of our narrative about the role of the individual inside the consumer society. In only a few seconds you have a glimpse of the natural beauty of the place [...]
In 1993, after the release of the first game, people were also attracted by the fact that the game was created after the novel, and the plot had been animated on the screen.
This explorative research will answer the question of whether a large budget and number of developers contribute to the quality of a game and its reception by the public and identify the key concerns of [...]
The article "The Four Lenses of Game Making" highlights the challenges related to the classification of games. Additionally, one should mention that the understanding of this topic can be important for IT companies that design [...]
As such, children learn a very important aspect of judging how far or how close they are to their goals as determined by the feedback they get. Simply by learning how to perform a task [...]
We were interested in understanding the patterns of social activities among students and employed people as well as their patterns of behavior when playing video games.
The opportunities for memory development and the further enhancement of the relevant skills acquisition must be regarded as the key characteristic that makes video games a legitimate sport.
The purpose of this study is to examine and analyze the nature of user's addiction to Second Life game in terms of cultural, social, and psychological aspects.
Additionally, the game is global, and the players in the game are divided by countries, which presents an opportunity to study the group game strategies of different nationalities.
Though, development of digital technologies and computers helps to renew interest to this kind of games and there is a great number of admirers of strategies in the modern world.
The main point of the article is that expertise development of a gamer depends on his or her successful use of social skills which helps to get access to the groups of skilled players and [...]
The paper will compare the findings of the author with the findings from other scholars to support the view that games act as a medium for communication between the stakeholders involved.
A number of analysts assert that the bowling industry is suffering from this continued decline owing to the lack of revolutionary technological breakthroughs in the industry.
A pot refers to a stack of eleven cards each that is placed beside the mount. The rule in Buraco is that each team is assigned a pot for use during the duration of the [...]
Video and computer games emerged around the same time as role playing games during the 1970s, and there has always been a certain overlap between video and computer games and larger fantasy and sci-fi communities.
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